Markland Hill Get in touch
Devlog

A worse defect should be worth more to fix

· New Horizons Developments the builder

Putting a defect right restored the house’s own value scaled by how bad the defect was. But a buyer already waiting was handed back a flat figure. So the two disagreed, in both directions at once.

A severity-90 defect took 16.8% off the house and gave a convinced buyer 12% back. A trivial one took 6.6% and gave back the same 12%.

That inverts the entire point of scaling it. The bad defects shortchanged you, and the trivial ones overpaid — so the rational player fixed the cheap cosmetic problems and left the serious ones, which is the opposite of what the mechanic is for.

Fixing the arithmetic was easy. The more interesting half was what it revealed.

The defect quote now also reports how many buyers are waiting, and how many the listing can hold. Putting a house right restores it for whoever views it next — and a listing already at its viewer limit has no next viewer until an offer is answered or lapses.

So a player could pay to fix a house, correctly, and then wait for viewings that were never coming. Nothing was broken. The money simply bought nothing until something else happened, and there was no way to know that from the screen.

That is a category of bug I have come to watch for in this game: not a wrong number, but a correct action whose effect is gated on something the player cannot see. The fix is almost never in the mechanic. It is in telling them what state they are actually in.

← All posts