Markland Hill Get in touch
Devlog

A ceiling that moves, and a market you softened yourself

· New Horizons Developments the builder

A house listed at the highest price possible on Monday was above the maximum on Tuesday, with nothing anywhere to explain why.

The ceiling moves. It is what the house is worth multiplied by the most tolerant buyer who would look at it — and what the house is worth moves with the region. Including with your own listings in it, each of which softens the region by two per cent.

So a player could push a region down by four listings and then be baffled that the fifth would not price where the first did.

The price screen now says two things, separately: what the market here is doing, and how much of that is your own doing.

Both, and separately, because they call for opposite answers. A region that has turned against you is something to wait out — hold the houses, let it recover. A market you softened yourself by listing four houses into it is something to stop doing. Identical symptom on the screen, and if you give a player one number they will pick the wrong response half the time.

That is the design principle I keep coming back to in this game. Aggregating two causes into one number is not simplification, it is deletion — and the thing deleted is exactly the bit the player needed in order to act.

← All posts